以文本方式查看主題 - 曙海教育集團論壇 (http://www.hufushizhe.com/bbs/index.asp) -- DSP系統和硬件開發討論區 (http://www.hufushizhe.com/bbs/list.asp?boardid=5) ---- 李現路:DSP6000圖像位置移動與變形的典型算法(二) (http://www.hufushizhe.com/bbs/dispbbs.asp?boardid=5&id=83) |
-- 作者:admin -- 發布時間:2009-12-3 13:47:53 -- 李現路:DSP6000圖像位置移動與變形的典型算法(二) 李現路:DSP6000圖像位置移動與變形的典型算法(四)
(void *)(disYbuffer + (numPixels>>1) + (numLines-1-i) * numPixels), numPixels>>1);
/*傳送Cb緩沖區*/ //前半部分為原始圖像 DAT_copy((void *)(capCbbuffer + i * (numPixels >> 1)), (void *)(disCbbuffer + i * (numPixels >> 1)), numPixels>>2); //后半部分為垂直鏡像圖像 DAT_copy((void *)(capCbbuffer + i * (numPixels >> 1)), (void *)(disCbbuffer + (numPixels>>2) + (numLines-1-i) * (numPixels >> 1)), numPixels>>2);
/*傳送Cr緩沖區*/ //前半部分為原始圖像 DAT_copy((void *)(capCrbuffer + i * (numPixels >> 1)), (void *)(disCrbuffer + i * (numPixels >> 1)), numPixels>>2); //后半部分為垂直鏡像圖像 DAT_copy((void *)(capCrbuffer + i * (numPixels >> 1)), (void *)(disCrbuffer + (numPixels>>2) + (numLines-1-i) * (numPixels >> 1)), numPixels>>2); }
/*啟動顯示模塊*/ bt656_display_start(vpHchannel1); /*建立顯示的實時循環*/ for(;;) { /*當采集區的數據已經采集好,而顯示緩沖區的數據已空*/ if((capNewFrame == 1)&&(disNewFrame == 1)) { /*將數據裝入顯示緩沖區,并清采集完成的標志*/ capNewFrame =0; disNewFrame =0; for(i=0;i<numLines;i++) { /*傳送Y緩沖區*/ //前半部分為原始圖像 DAT_copy((void *)(capYbuffer + i * numPixels), (void *)(disYbuffer + i * numPixels), numPixels>>1); //后半部分為垂直鏡像圖像 DAT_copy((void *)(capYbuffer + i * numPixels), (void *)(disYbuffer + (numPixels>>1) + (numLines-1-i) * numPixels), numPixels>>1);
/*傳送Cb緩沖區*/ //前半部分為原始圖像 DAT_copy((void *)(capCbbuffer + i * (numPixels >> 1)), (void *)(disCbbuffer + i * (numPixels >> 1)), numPixels>>2); //后半部分為垂直鏡像圖像 DAT_copy((void *)(capCbbuffer + i * (numPixels >> 1)), (void *)(disCbbuffer + (numPixels>>2) + (numLines-1-i) * (numPixels >> 1)), numPixels>>2);
/*傳送Cr緩沖區*/ //前半部分為原始圖像 DAT_copy((void *)(capCrbuffer + i * (numPixels >> 1)), (void *)(disCrbuffer + i * (numPixels >> 1)), numPixels>>2); //后半部分為垂直鏡像圖像 DAT_copy((void *)(capCrbuffer + i * (numPixels >> 1)), (void *)(disCrbuffer + (numPixels>>2) + (numLines-1-i) * (numPixels >> 1)), numPixels>>2); } } } } [此貼子已經被作者于2009-12-3 13:51:45編輯過]
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